I do not know how he do that, but that is really hard work (he probably, have to manually check issues for you). Players send him reports and he sorts mod manually. And that is a problem.Īs far as I know RWMS is based on custom database, that is built by Shakeyourbunny. I know some bad code flows in RimPy that can break the idea, because people may start to send wrong reports. Since I do not have time to check all the reports and test all of them. Then quality of mod sorting will mostly depend on user reports. Some day custom rules sharing will be added. For more information - read description on Steam Workshop. Also users can create their custom dependencies. Both of this sources may be faulty (because of issue above, modders unable to test their mods with all other mods sometimes they do not mention dependencies on Workshop too). RimPy scans Steam Workshop pages to get info about dependencies, also scans Manifest.xml files that some modders include in their mods to sort mods. I don't sell anything to you and I do not want to compete with shakeyourbunny (RWMS author) in that manner - "why your mod is the best solution". That is why there is no easy solution to find mod conflicts, only testing. One mod can change things in many different ways, other mod can do that too. Since there is no simple solution in mod ordering in this game. That is it, to play Rimworld with mods you have to be a tester. So I recommend you to shrink your mod pack from 300 to 100 mods, fix all issues with that amount then start adding other mods (read mod thread and check steam workshop for mod order) one by one, or 5-10. Btw, there are mods that are incompatible with each other and issues could not be solved with mod order at all. But if every user will do the job for own mod pack and share with others, that will work. There are more than 1 million copies sold, there are more than 7000 mods released. You should fix it yourself, than share your created rules with others. You throw a list of more than 300 mods and expect from me to fix it, that is totally wrong. Idea: you, as player, sort mods automatically, then check for issues, read mod descriptions, create rules till you get no errors and share your rules database with other players. The main goal of this program - help players to work with mods faster. Choose mod pack, choose "Mod list + pack configs" and press Install.ĭemonstration: thank you for a feedback. Run RimPy and setup game folder, configs folder, steam mods folder, local mods folder.ĥ. Open steam workshop mods collection and press subscribe to all.ģ. Upload newly created mod on steam workshop and create new collection with mods from (2) and newly created mod.ġ. Press Pack configs and choose or create new folder where mod content will be stored.ĥ. Move needed mods to active list and press Saveģ. Run RimPy and setup game folder, configs folder, steam mods folder, local mods folder.Ģ. So original users config files are untouched.ġ. Mod pack installation is done in new folder created in RimPy Mod Manager settings folder and runs the game with "-savedatafolder=" key. User clicks subscribe to all, runs RimPy press install mods pack and runs the game with your mod pack. Rimpy scans your active modsconfig.xml file for active mods, looks for needed configuration files and packs them in new mod (that you should upload to steam workshop and add to your mod collection) Now you can create a mod (that contains all needed configs and settings) and add it to your steam workshop collection. ℹ️About GitHub Wiki SEE, a search engine enabler for GitHub WikisĪs GitHub blocks most GitHub Wikis from search engines.The idea is to make steam workshop collections more user-friendly - easier to install, use, delete. You do not need to setup local mods folder in RimPy, its location is relative to Game folder and resolved automatically. Usually located here: C:\Steam\steamapps\workshop\content\294100 Steam mods are stored in your steam folder or steam library folder. Local mods are located in Rimworld main folder and has next path: /Mods %userprofile%/AppData/LocalLow/Ludeon Studios/RimWorld by Ludeon Studios Mod folders It contains your active mod list (ModsConfig.xml file), your saves, game and mods settings. Usually located here:ĭ:\Steam\steamapps\common\RimWorld Config folderĬonfig folder stores data needed for game to work properly. Game folder is a main Rimworld folder, basicly where Rimworld executable file is located. To clear the field, right click on three dot button next to the field and choose Clear field option. If you have non Steam version of the game, then Steam mods field should be empty: If you have Steam version of the game, then all fields should be setup: Usually it autodetects folders locations based on default paths and registry keys, but sometimes it fails. RimPy need to know where game files are located to work properly.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |